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Questions

DD2360/FDD3360 HT25 (appgpu25) Quiz 1: Basic knowledge 测验 1:基础知识

True/False

One of the issues we observed in "particletest.c" was that the declaration of a variable that references a structure must use the struct keyword as well. For instance, let us take a look at the declaration of particle: ··· struct Particle particle = { 0 }; ··· To overcome this limitation, C allows us to declare new types by using the typedef keyword. This way, we have updated "particletest.c" to make the code more elegant and readable: ··· typedef struct { float x, y, z; } Position; typedef struct { Position position; } Particle; int main() { Particle particle = { 0 }; particle.position.x = 2; particle.position.y = 1; ··· } Given the fact that we are not specifying a tag anymore in the structure, is this code still correct?

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Let's walk through the code conceptually and check what the typedefs do for us, and then evaluate the initialization and member access. - The code defines two typedefs: - typedef struct { float x, y, z; } Position; // Position becomes a named type for an anonymous struct with three floats - typedef struct { Position position; } Particle; // Particle becomes a named type for an anonymous struct containing a Position These typedefs allow us to use Position and Particle as if they were regular types, without ever naming the struct tags. This is valid ......Login to view full explanation

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One of the issues we observed in "particletest.c" was that the declaration of a variable that references a structure must use the struct keyword as well. For instance, let us take a look at the declaration of particle: 我们在"particletest.c"中发现的一个问题是:引用结构体的变量声明必须同时使用 struct 关键字。例如,我们来看一下 particle 的声明: ··· struct Particle particle = { 0 }; ··· To overcome this limitation, C allows us to declare new types by using the typedef keyword. This way, we have updated "particletest.c" to make the code more elegant and readable: 为了克服这一限制,C 语言允许使用 typedef 关键字来声明新类型。通过这种方式,我们更新了"particletest.c"使代码更加优雅和易读: ··· typedef struct { float x, y, z; } Position; typedef struct { Position position; } Particle; int main() { Particle particle = { 0 }; particle.position.x = 2; particle.position.y = 1; ··· } Given the fact that we are not specifying a tag anymore in the structure, is this code still correct? 考虑到我们不再在结构中指定标签,这段代码仍然正确吗?

We have a C source code file named "particletest.c", where we are defining a data structure that represents the position of a particle in (X,Y,Z). The idea is to have particle variable of type Particle, that internally contains a variable position of type Position. 我们有一个名为"particletest.c"的 C 源代码文件,其中定义了一个表示粒子在(X,Y,Z)位置的数据结构。目的是创建一个类型为 Particle 的粒子变量,其内部包含一个类型为 Position 的位置变量。 We have declared these two structures and the particle variable as follows: 我们按以下方式声明了这两个结构体和粒子变量: ··· struct { float x, y, z; } Position; struct { struct Position position; } Particle; int main() { struct Particle particle = { 0 }; particle.position.x = 2; particle.position.y = 1; ··· } Do you consider that this code would compile correctly as it is? 你认为这段代码在当前状态下能正确编译吗?

We have a C source code file named "particletest.c", where we are defining a data structure that represents the position of a particle in (X,Y,Z). The idea is to have particle variable of type Particle, that internally contains a variable position of type Position. We have declared these two structures and the particle variable as follows: ··· struct { float x, y, z; } Position; struct { struct Position position; } Particle; int main() { struct Particle particle = { 0 }; particle.position.x = 2; particle.position.y = 1; ··· } Do you consider that this code would compile correctly as it is?

What does the deck[52] array contain in the following statement? struct card a, deck[52], *cPtr;  

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